![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Blazing the Trail: Celebrating Indigenous Fire Stewardship
Stewardship, a beautiful, bound publication that recognizes the contributions to wildfire
prevention of Indigenous communities in Canada.
( Read more... )
Community Thursday challenge: every Thursday, try to make an effort to engage with a community on Dreamwidth, whether that's posting, commenting, promoting, etc.
Final (;v;) vigilantes chit-chat on bnha_fans, for this season at least!
Commented on common_nature.
Book chit-chat on booknook.
Commented on littleblackdressex about a duplicate nom..... My first exchange sign-up this year! Excited :D :D
Signal boost:
So, when you do a search for walkthroughs or information about... anything in the Sims 4, the results are often useless. They simply restate obvious information that the game already tells you itself, without providing any deeper insight or knowledge. Even many sims fansites are little better than clickbait farms in 2023. Carl, the most trustworthy source of in-depth sims resources, hasn't updated his website since Cottage Living came out. Having grown up in the era of ridiculously precise GameFAQ guides, I'm frustrated.
So, here's information laid out for the grafting "recipes" in the sims 4's base game.
Keep in mind the following information for all "recipes":
Grafted plants produce harvestables at the rate of the base plant, not the plant that came from a cutting. They will also start at the quality of the base plant and grow in the season of the base plant.
It is important to note that rares and uncommons now have a small chance of spawning when you've done the correct grafting combo. This is currently an intended design and not a bug. For any given harvestable you have a 500 weight for common, 100 for uncommon, and 1 for rare. This means 1 out of every 600 harvestables will be a rare.
Species | Rarity | Growth Rate | Seasonality | Vertical Garden Compatibility |
---|---|---|---|---|
Snapdragon | Common | 36h | Spring, Fall | No |
Strawberry | Uncommon | 24h | Spring | Yes |
Dragonfruit | Rare | 96h | Fall | No |
Species | Rarity | Growth Rate | Seasonality | Vertical Garden Compatibility |
---|---|---|---|---|
Snapdragon | Common | 36h | Spring, Fall | No |
Dragonfruit | Rare | 96h | Fall | No |
Cow Berry | Rare | N/A | N/A | N/A |
Species | Rarity | Growth Rate | Seasonality | Vertical Garden Compatibility |
---|---|---|---|---|
Snapdragon | Common | 36h | Spring, Fall | No |
Lily | Uncommon | 36h | Summer | No |
Orchid | Rare | 36h | Winter, Spring | No |
Tip: Plant the first orchid produced by your spliced flowers, as you need an Orchid plant for a subsequent splice.
Species | Rarity | Growth Rate | Seasonality | Vertical Garden Compatibility |
---|---|---|---|---|
Apple | Common | 36h | Fall | No |
Cherry | Uncommon | 60h | Summer | No |
Pomegranate | Rare | 72h | Winter | No |
Tip: Plant the first pomegranate produced by your spliced tree, as you need a Pomegranate tree for a subsequent splice.
Species | Rarity | Growth Rate | Seasonality | Vertical Garden Compatibility |
---|---|---|---|---|
Orchid | Rare | 36h | Winter, Spring | No |
Pomegranate | Rare | 72h | Winter | No |
Death Flower | Rare | 48h | Winter | No |
Want to leave a Kudos?
Remember how I said at the beginning of June that I'd like to revise at least one of my old conlangs per month? I didn't get around to that in June, mostly because I was working on fleshing out A̋llunóñe. But in the past few days, I've actually taken the time to look at some of those old conlangs, and I've picked the one that I'll be working on this month – and, most likely, the next few months. I don't know why I thought I could get one of them cleaned up per month, especially since most of them aren't even "complete".
The conlang that I've decided to focus on cleaning up for the time being is one I created in 2015. After all this time, it doesn't even have a real name – I've been calling it either Tonal Celtic or Dauvonic. It was originally envisioned as a Celtic language with tones like Mandarin Chinese, but I'm not quite sure I want to do that anymore.
I remember not wanting the language to have initial consonant mutations, but I don't remember why – possibly because Dauvonic is supposed to be a continental Celtic language similar to Gaulish, and
Gaulish never had any evidence of initial consonant mutations. I'm thinking now that I do want Dauvonic to have them, mostly because I'm not sure what to do with this conlang's case system.
I have a lot of decisions to make on a conlang that was only ever one-third finished nine or so years ago. I'll probably make updates as I get through things, just like I've been doing with A̋llunóñe.